![]() ![]() Well, Enjoy the long hours of gameplay and the beautiful story.You'll always be eager to find out new things and squeeze you mind for solutions( if you don't use walkthroughs, obviously)! Read all 6 reviews for Golden Sun 2 - The Lost Age (U)(Megaroms) If you input a valid code you get after beating the first game and collecting all Djinn and items, you'll meet Isaac and friends with all the Djinn and equipment you won't find on "The lost Age".Moreover, you'll be able to visit places you can't visit without having all th 72 Djinn. The story is full of surprises( one of which is meeting Isaac and his friends) and many places to explore.The story is well made and connections between places you visit are made in an excellent way. The Aim is to light the remaining lighthouses. This is the sequel of the game intitled Golden Sun.In "The lost Age", you begin the game with Felix(an Earth Adept) and his sister Jenna( a Fire Adept) with the scholar Kraden. This game is a direct continuation of the first and provides little to no backstory. If you haven't played the first, I highly recommend you do. Overall, if you enjoyed the first game, you'll LOVE this one. It's at least twice as long as the previous title, and this isn't including exploring every inch of the map. ![]() I would say you can explore 4 or 5 times as much! And yes, you get to traverse the areas in the previous Golden Sun, but it's completely optional and opens up tons of side quests. You also get a boat, enable you to explore much more than Golden Sun. You get 8 characters this time instead of just four (later on), adding an even deeper level of customization than before, now you have to not only find the perfect Djinn combinations, but you have to find the perfect team combination as well. This opens up new classes, new Psynergy, and new combinations. You can summon using Djinn just as before, but now there are new summons that combine Djinn of different elements for devastating effects! Not only that, but now instead of just being able to hold 7 Djinn per character, you can hold 9. Its combat is the same, and I will just outline the differences from Golden Sun. Golden Sun TLA in fact has 1159.57Kb of detectable empty space to work with, in contrast the original Golden Sun only has 67.36Kb.Īlso, this isn't something in the editor yet, but I've been working on the compression algorithms so I could compress things into the format some of the games data is in, and managed to use them to create a new cutscene.Īll text editing for this was done in the editor.Golden Sun: the Lost Age is a true successor to the amazing game Golden Sun. You may have also noticed that this was present in v0.2, but always read "0Kb" Well, now that the automatic repointing system (which assists in the editing of compressed data, ensuring it doesn't accidentally overwrite other data in the game) is finished and working, it keeps track of the amount of empty space in the ROM it has to work with. Looks like despite having a map viewer, we still haven't seen all of the maps hidden away in TLA's data.Īlso you may notice a value on the top bar of the editor, "1159.57Kb" or something around there. I do believe the unidentified data below it looks a lot like palette, and tileset data that isn't used at all either. The interesting thing though, is that the editor couldn't identify it as map data which means it isn't actually used in the game at all. To a trained eye this looks a lot like map data, and that makes sense considering what it's surrounded by. Using the Hex option (which will eventually be a full fledged hex editor) on the data browser we see some unidentified data here. The characters are most likely sprites, the text is most likely a background and the actual "background" is almost certainly a background). Video is defined by various memory sections (see gbatek above) which are naturally writeable by the GBA (and especially an emulator), you can tweak these with a memory editor or a cheat (which you can hardpatch into the rom with GBAATM if your emulator lacks the ability). ![]() ![]() It is fairly complex and so emulation can occasionally get it wrong (ever had to set background priorities on a SNES emulator, same idea) and sometimes completely overlooks it. Each has a priority and there are a bunch of things that can be done (, and ). The GBA has video memory, there are background and there are sprites. Actually there may be a way although agree it is fairly complex and without testing to know then it may not even work. ![]()
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